As we can know form his article title, Peterson’s (2010) study is the examination of learner participation patterns and strategy use in SL. However, I focus only one of his research questions that “what are the significant participation patterns during learner task-based interaction in Second Life?” (Peterson, 2010, p.275).
The method is a case study with discourse analysis of three tasks of participants who are seven intermediate level EFL students studying at university in Japan (Peterson, 2010).
Peterson (2010) concludes that there is highly learner-centered nature of the interaction between students in SL environment. This may facilitate the development of learner autonomy.
It seems that many studies show that most of the tasks in a SL environment are learner-centered.
References
Peterson, M. (2010). Learner participation patterns and strategy use in Second Life: An exploratory case study. ReCALL, 22(3), 273-292.
What was the discourse analytical component of this study? How was it used to provide the findings?
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