Yanlin
Monday, October 31, 2011
The class I have conducted last week
Yanlin
Friday, October 21, 2011
Monday, October 17, 2011
Qian's Week 12
Some interesting landmarks
Avatar Languages
British Council Isle
Cypris Village-English Learning Community
Education UK Island
Edunation
English Conversation
English Language School
English Village
ESL-Learn English-Language Lab
International Schools Islands
Second Life English
TESOL, TOEFL, ESL & EFL (English) Resources! Learn English!
Voice 3D English
Reference:
http://www.asian-efl-journal.com/Cebu-Video.php
Yanlin
Report my attendance of English teaching classes 5
The guide seems to grasp the detailed situation about English teaching schools or chat-groups in SL, and says that the area of English teaching in SL is not so wide. For example, the assistant of ‘Cypris Chat’ owner was his co-worker, but she was headhunted by ‘Cypris Chat’ about 2 years and a half ago.
The guide says that there is little possibility to attend the other English teaching classes for me, even if it is not free. That is because most of those kinds of schools were already closed, although they were well attended at first.
So, I will give up finding out the other classrooms, and focus on the classrooms which I could found out until now.
Kimiko
Friday, October 14, 2011
Ethical Considerations
This week, I will be focusing on the ethical conundrums that we have been facing in the past few weeks. Initially I
was just focusing on our problems but I came across some interesting news that I thought I must share with you.
Butterbusch and Talab (2009) explain various unethical scenarios in a very reader-friendly manner. They talk
about how a female avatar, who is new to SL is taken advantage of by a creature. The creature brings her to
different lands, including the "seedy" side of SL. This was taken even further when the creature persuades the
female avatar to get a furry avatar of her own. What is interesting is that these furry creatures have their own
social rules, values and practices. They have immersed themselves so completely into this identity that they have
forgotten what its like to have a simple human avatar and that it comes with its own identity. What proceeded
was that the female avatar was harassed and it was only when the female avatar changed back into her human
form that the abuse stopped. Now, all of the above seems obviously unethical. However, apparently, even
choosing not to disclose your real life identity is unethical in Virtual Worlds. Dr. Alex Gordon, who conducted
research on identity in Second Life revealed that 80% of female avatars were actually male and 75% of male
avatars were actually female!! It is shocking to find how many people actually want to escape the realities of life
by going to the extent of changing their identity. What makes the unethical aspect of this even worse is that there
are scripts that allows the abuser to control his/her victim's avatar. Eg. Knees detached from the body, shoes on
top of the head, etc. The icing on top of the cake is when SL users get punished in real life for crimes committed
in SL. True stories include, a woman in Tokyo who kills her husband's avatar and is consequently sent to
prison and a woman in Delaware plotting to abduct her SL boyfriend.
Coming to ethical issues that concern us more. Many researchers feel that it is alright to simply stand in the
background and collect the data trail that people leave behind. However, as long as they are 'lurking', it is
unacceptable.
Butterbusch, H. R., & Talab, R. S. (2009). Copyright and You Ethical Issues in Second Life [Journal]. TechTrends, 53(1), 6.
Monday, October 10, 2011
About my final project
About my project
Analysis of English language teaching classes in Second Life
1) to briefly identify the aspect of second life that you are engaging in for your project work (e.g. what you are doing)
I am attending some English language teaching classes in Second Life.
At the same time, I will try three methodologies, which I identified for my project, in my teaching session in my group of this paper (Albert, Betty, Devi and me), which was proposed by Albert, on this coming Tuesday.
I would like to get some insights from this trial.
2) provide a very brief overview (referenced) of some of the concepts discussed in this area (this might just involve a cut and paste from your slide show).
I am planning to focus on the analysis of the following three teaching
methodologies:
1. Original Communicative Approach
(do not explain about grammar)
2. Task-Based Language Teaching Type 1
(explain about grammar before practice)
3. Task-Based Language Teaching Type 2
(explain about grammar after practice)
Kimiko
Sunday, October 9, 2011
Applied Dual Coding Theory on Chinese characters teaching in Second Life
Second Life provides an ideal platform for both Chinese learners and teachers. It offers an environment where you can re-build some ancient Chinese buildings and living conditions. Students’ imagery ability will be inspired specifically by it. It also gives the users to communicate with each other by speakers.
By listing those benefits, the trial project in SL will be constructed by two parts. In the first part, the teacher will introduce several concrete new vocabularies verbally. The assistant teaching tool in SL will be sending note cards. In the next part, the teacher will ask the students to find those corresponding things in words which have introduced by the teacher at the 1st part. For instance, the Chinese character ‘门’ means ‘door or gate’ in English. The teacher will teach this word ‘门’ first, and then she will ask the students to find a Chinese door in SL. The purpose is to show the students that the Chinese character ‘门’ came from real door in ancient China. With this learning, the students will get an imagery understanding on the word ‘门’. The whole project is based on DCT, and combined by verbal teaching and non-verbal (imagery) learning.
References
Norman, J. (1988). Chinese. Melbourne, Australia: Cambridge University Press.
Sadoski, M. (2005). A dual coding view of vocabulary learning. Journal of Reading & Writing Quarterly, 21, 221-238. doi: 10.1080/10573560590949359.
Shen, H. H. (2010). Imagery and verbal coding approaches in Chinese vocabulary instruction. Journal of Language Teaching Research, 14(4), 485-499. doi: 10.1177/1362168810375370.
Saturday, October 8, 2011
About Theories of Effective Tasks
• Two-way information gap
• Closed outcome
• Non-familiar task
• Human/ethical topic (vs. objective/spatial topic)
• Narrative discourse (vs. description/expository)
• Context-free
• Involving detailed information
The other theory is the sociocultural theory by Meskill and the features of effective tasks in this theory are as follows (Meskill, 1999, p.146):
• Provide ample opportunities for differing perspectives and opinions, for controversy, disagreement, resolution, and consensus building.
• Motivate active participation and interaction by having no one single answer or process to employ in accomplishing them.
• Offer some form problem-solving (something for which computers are particularly well suited).
• Designate roles for individual learners and teams to take on as they engage in these processes, helping situate learners within a community of participants.
• Include a motivated awareness of the forms and functions of language used.
I thought that the comparison of these theories and the features of actual observed classroom activities seemed to help with understanding the language teaching methodologies in Second Life. However, these are too complex, so I thought that I would like to adopt a similar approach to Shinagawa’s (2001), which exams the relationship between task types and the effects on language acquisition using following classification criterion of task types (Shinagawa, 2001, p.104):
1. Form of activities:
Production (participants produce new information based on given information)
or reception (participants receive given information and understand it)
2. Way of negotiation:
Two-way exchange or one-way exchange
3. Way of implication of information:
Sharing information or monopolizing information
However, it seems that tasks are hardly used in English language classes in Second Life. Therefore I would like to analyze them from only the theoretical aspect of methodologies.
References
Ellis, R. (2000). Task-based research and language pedagogy. Language Teaching Research, 4(3), 193-220.
Hampel, R. (2006). Rethinking task design for the digital age: A framework for
language teaching and learning in a synchronous online environment. ReCALL,
18(1), 105-121.
Meskill, C. (1999). Computers as tools for sociocollaborative language learning. In K. Cameron (Eds.), CALL: Media, design and applications (pp. 141-162). Lisse: Swets & Zeitlinger.
Shinagawa, N. (2001). 日本語教育におけるゲームに対する教師の意識と使用実態. 日本語教育, 110, 101-109.
Devi's Project
This is what I'm planning to do for my final project. I will be role-playing as a student and attending a Chinese lesson conducted by Betty. I will then observe my thoughts based on my identity. I will then analyse my experience with the theories that I touched on in the first assignment. Once I have established this, I will then record a video discussing my thoughts and views which will then, hopefully, be uploaded to YouTube.
Hope this is alright.
Report my attendance of English teaching classes 4

I attended a beginner English language teaching class on Saturday from 4:00 to 5:30 SL time at Cypris Chat. The teacher could come to the class at this time.
This class basically only uses a voice function, but if there are some troubles, such as participants cannot catch a speaker’s pronunciation, the speaker is allowed using a key board function.
There were many new participants in this time, so we introduced selves, and talked about similar events to Halloween in our countries which was an proposed topic by the teacher.
The teacher imposes us that the topic for a next session is folk stories of participants’ countries, so we have to prepare to talk about at least an outline of one folk story of our countries until next session.
As I could solved my problem about my flat's server, I also re-scheduled my observation of the pronunciation class at 3D Englsih CHACHAT.
Kimiko
Friday, October 7, 2011
How successful is Second Life for the development of communicative competence in a second language?

I will be participating in a teaching session in SL and reflecting on how successful SL is for the development of communicative competence in a second language. The outline of my teaching session is as follow:
Topic: Meeting & Greeting
Pre-Reading Activity: Group Discussion
How business people greet each other in different countries? (Speaking)
Reading Activity: Matching Information
Reading comprehension (Reading)
Post-Reading Activity: Group Discussion
Describe your own experiences (Speaking)
Outcome:
Students are made aware of the culturally appropriate ways in greeting people from different cultures through the means of practicing their speaking and reading skills in the target language, English.
My lesson is construed based on the framework of the 'Language Socialization Theory' - second language learners are socialized both to the language forms and through language, to the values, behaviours and practices of the culture of the target language. In other words, it involves “socialization through the use of language and socialization to use language” (Schieffelin & Ochs, 1986, as cited in Ellis, 2008).
Moreover, I will also try to identify some of the theoretical issues discussed in previous works of literature about teaching in SL, for example, the technology readiness of both the teacher and the students (Wang et al., 2009); the design of meaningful and authentic tasks (Rifin, 2005, as cited in Blasing, 2010, p. 101); the settings of the physical and virtual learning environments (Wang eta al., 2009).
References
Blasing, M. T. (2010). Second language in Second Life: Exploring interaction, identity and pedagogical practice in a virtual world. Salvic and East European Journal 54(1), 96-117. Retrieved from AUT University Library database.
Ellis, R. (2008). The study of second language acquisition (2nd ed). Oxford, UK: Oxfrod University Press.
Schiller, S. Z. (2009). Practicing learner-centered teaching: Pedagogical design and assessment of a Second Life project. Journal of Information System Education 20(3), 369-381. Retreived from AUT University Library database.
Wang, C. X., Song, H., Xia, F., & Yan, Q. (2009). Integrating Second Life into an EFL program: Students’ perspectives. Journal of Educational Technology Development and Exchange 2(1), 1-16. doi: 10.1007/s11528-009-0337-z
Albert
Thursday, October 6, 2011
Report my attendance of English teaching classes 3
There were an Australian teacher, one assistant teacher, and five learners at that time. They only chatted with a keyboard function, and did not use a voice function. When I asked, they said that it was the usual style of this school.
Kimiko
About Task-Based Language Teaching (TBLT)
Willis’ (1996, p.38) components of TBLT framework is as follows:
1. Pre-task
Introduction to topic and task
Teacher explores the topic with the class, highlights useful words and phrases, helps students understand task instructions and prepare. Students may hear a recording of others doing a similar task.
2. Task cycle
2-1. Task
Students do the task, in pairs or small groups. Teacher monitors from a distance.
2-2. Planning
Students prepare to report to the whole class (orally or in writing) how they did the task, what they decided or discovered.
2-3. Report
Some groups present their reports to the class, or exchange written reports, and compare results.
Students may now hear a recording of others doing a similar task and compare how they all did it.
3. Language focus
3-1. Analysis
Students examine and discuss specific features of the text or transcript of the record.
3-2. Practice
Teacher conducts practice of new words, phrases and patterns occurring in the data, either during or after the analysis.
In Willis’ framework, learners accomplish a task without sticking to particular grammatical structures. Then after accomplishing the task, grammatical structures, which are thought to need reinforcement, are focused. Although this way can naturally integrate the part of focus on meaning through communication activity and explicit explanation of grammatical structures, there is no opportunity to use focused grammatical structures. Although Kudara (2010), who is one of promoters of Willis’ framework, also points out a necessity of the opportunity to use focused grammatical structures, there is an opposing theory to Willis that the explicit explanation has to precede activities such as Yates (2004).
Therefore frameworks under the name of TBLT can be typified by the following two types:
TBLT Theory Type 1
1. Pre-task
2. Task cycle
3. Language focus
TBLT Theory Type 2
1. Pre-task
2. Language focus
3. Task cycle
References
Kudara, M. (2010). タスク重視の教材開発―試案―. BATJ Journal, 11, 8-16.
Willis, J. (1996). A framework for task-based learning. England: LONGMAN.
Yates, L. (2004). The ‘secret rules of language’: teaching pragmatics in the classroom. Prospect 19(1), 3-21.
About Cummunicative Approach (CA)
Firstly, therefore, I would like to describe about theory of CA.
CA is the language teaching methodology which originated from a criticism with audio-lingualism. It was developed based on outcomes and theoretical frameworks of discourse analysis, pragmatics, sociolinguistics, etc. These theoretical frameworks were generated spontaneously, and were developed through influence of a democratic education started from 1930s, social philosophy after the Second World War, and linguistic philosophy, anthropology, social psychology, cognitive psychology, etc., progressed in 1960s in the West (Aoki, 1991).
CA has been criticized because it dismisses grammatical structures based on an idea of the serious consideration of meaning for communication; and then, various language teaching methodologies has advocated and practiced as the post CAs. However, the theory of CA still occupies the center of foreign and second language teaching (Hashimoto et al. 1999).
Nowadays the tendency of dismissing grammatical structures is dwarfed. Then CA is interpreted various language teaching theories and methodologies to improve learners’ communication competence and strategies through teaching and activities which is contextualized by authentic materials. There is no stated methodology for CA, and it consists of various theories for the definition and actual practice based on the policies from meaning-centered to grammar-centered (Hashimoto et al. 1999).
References
Aoki, N. (1991). コミュニカティブ・アプローチの教育観. 日本語教育, 73, 12-21.
Hashimoto, Y., Hirata, M., & Tasaki, K. (1999). 「コミュニカティブ」な教室活動に対する学生の受けとめ方―COLTによる中国系・非中国系学生の比較―. 日本語教育, 103, 89-98.
Knight, P. (2000). The development of EFL methodology. In C. N. Candlin & N. Mercer
(Eds.), English language teaching in its social context: A reader (pp. 147-166). London:
Routledge.
Kimiko
Monday, October 3, 2011
Report my attendance of English teaching classes 2
A server of my flat did not work from Sunday, so I could not attend the pronunciation class on Monday at Chachat. When the server is recovered, I'll ask my contact person the new schedule.
Kimiko
Bottleneck time in my Second Life
How is your last week? It seemed I was losing my enthusiam about Second Life. I tried to build some thing in it, but I did not complete. Some frustrated feelings 'fly' around me.
Last time, I was walking round in SL. I ended up my journey in a analog streetwar island. Many soldier played avatars are operating an analog streetwar in that island. One of them was a lady, she said she belonged to an army. There are two groups soildors on this island. That green group (which she belongs to) plays the 'attacking' one. That red group plays the 'enemy'. Once the war was on, they would analog the streetwar in real life, say attack each other. I almost screwed her 'life' by keeping asking her questions. One of her enemies found us and attacked us, I had to be logged off SL suddenly. I did not her final result. When I was back and tried to add her as my friend, I could not find them at all. Maybe they changed their battle to another island.
This unexpected experience made me think that SL might be an ideal tool for combaining online game and teaching or learning language together. Teacher can devide the students into two learning groups in SL. The teacher might also design some competitive games according to the learning needs.
Cheerio
Qian



